new OBJ.Mesh(objectData, name)
The main Mesh class. The constructor will parse through the OBJ file data
and collect the vertex, vertex normal, texture, and face information. This
information can then be used later on when creating your VBOs. See
OBJ.initMeshBuffers for an example of how to use the newly created Mesh.
Parameters:
Name | Type | Description |
---|---|---|
objectData |
String | A string representation of an OBJ file with newlines preserved |
name |
Name of the loaded OBJ file |
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Members
indices :Array
Array contains the indices of the faces.
Type:
- Array
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name :String
Name of the Mesh.
Type:
- String
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textures :Array
Array contains the Texture Coordinates.
Type:
- Array
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vertexNormals :Array
Array contains the Vertex Normals.
Type:
- Array
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vertices :Array
Array contains Vertex Position Coordinates (does not include w).
Type:
- Array
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